Example case: Analytics for a mobile game - Ancient Blocks (Part 3)

This week continues on from our last blog post (Part 2). As before, the example game "Ancient Blocks" is available on the App Store if you want to see the game in full. Optimising in app purchases (IAPs) Typically the goal of a mobile game is either brand…

Segment.io has integrated with Calq

Just a quick entry to say that the team over at segment.io have completed their Calq integration! Calq is now available as an option within Segment if you have the Startup plan or higher. Segment is a great tool that allows you to easily integrate with a whole range…

Calq and the Shellshock bug

Earlier last week, a vulnerability was discovered in the widely distributed program bash. It was made public yesterday as CVE-2014-6271, but is more commonly known by its colloquial name of "Shellshock". The bash program is a common shell for evaluating and executing commands from user input and other…

Example case: Analytics for a mobile game - Ancient Blocks (Part 2)

This week continues on from our last blog post (Part 1). As before, the example game "Ancient Blocks" is available on the App Store if you want to see the game in full. Measuring gameplay The core driver of any mobile game is always going to be gameplay.…

Example case: Analytics for a mobile game - Ancient Blocks (Part 1)

Over the next few weeks we are going to be publishing some example analytics cases and show where Calq has been used to provide the necessary insight. This week's example discusses some key metrics for a mobile game. Our example game, "Ancient Blocks", is actually available on the…